Hi ! I do not animate, but I often port PMX figures and props to FBX using your neat ($$) utility. The recent upgrade looked interesting, but still seems unable to port 'texture' path calls.
This is a nuisance if there are only a 'few' textures invoked, but dire if 'many'...
Uh, IIRC, I sent you a link to an extended description of PMX internals, including what seemed documentation of texture pathing, hopefully allowing 'extraction'. I'm sorry if this did not suffice...
Nik
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Hi ! I do not animate, but I often port PMX figures and props to FBX using your neat ($$) utility. The recent upgrade looked interesting, but still seems unable to port 'texture' path calls. This is a nuisance if there are only a 'few' textures invoked, but dire if 'many'... Uh, IIRC, I sent you a link to an extended description of PMX internals, including what seemed documentation of texture pathing, hopefully allowing 'extraction'. I'm sorry if this did not suffice... Nik
thanks nik